Guides

Touhou Koumakyou New Classic All 24 Steam achievements explained

From first clear to shot-specific 1CCs: the complete achievement list with unlock order.

Last updated:

Achievement Guide

Touhou Koumakyou New Classic ships 24 Steam achievements. Some are story natural clear conditions; others require specific shot types, difficulties, or Challenge Mode farming. This page lists every entry with conditions you can act on, an unlock order that prevents wasted runs, and notes on the tricky ones.

How to read this list

Achievements are grouped by type: story clears, shot-specific clears, spell captures, Challenge Mode milestones, and collection tasks. The unlock order column is a recommendation, not a rigid sequence. The game does not enforce an order; this column helps you avoid earning an achievement on a run that then prevents a harder one on the same credit.

Challenge Mode makes a large portion of this list easier because unlimited lives let you practice full fights without a deathbomb budget. Use it for milestone achievements before attempting limited-life credits.

Story clears (6 achievements)

These six are the base clear conditions. They are the spine of the achievement list.

AchievementConditionDifficultyNotes
The End of WinterClear EasyEasyEnds at Stage 5. Remilia not required.
A Certain Magic WeaponClear NormalNormalStandard 1CC. Opens shot-specific achievements.
The Grimoire of the Scarlet DevilClear HardHardAdds more spell cards per boss.
The Unreachable NightClear LunaticLunaticThe skill ceiling. Most players stop here.
You and I Are Bound1CC with ReimuAnyStory clear; shot is locked at the menu before Stage 1.
A Little Magical Research1CC with MarisaAnySame as above with Marisa.

The shot-specific achievements (You and I Are Bound and A Little Magical Research) unlock on any difficulty 1CC with that character. They are not separate runs if you are already going for a Normal 1CC — pick the shot at the menu and the achievement fires when you beat Remilia.

Shot-specific clears (4 achievements)

AchievementConditionDifficultyNotes
Spirit Sign — Fantasy SealClear with Reimu AAnyHoming / Fantasy Seal. Most forgiving for beginners.
Divine Spirit «Fantasy Seal»Clear Lunatic with Reimu ALunaticThe hardest individual achievement.
Magic Sign — Stardust ReverieClear with Marisa AAnyMissiles / Stardust Reverie. Faster boss kills.
Magic Sign «Stardust Reverie»Clear Lunatic with Marisa ALunaticSame as above, Lunatic only.

Divine Spirit «Fantasy Seal» and Magic Sign «Stardust Reverie» are the two hardest achievements in the set. You need a Lunatic 1CC with Reimu A or Marisa A respectively. Do not attempt these until you can comfortably 1CC Normal with that shot. Challenge Mode on Lunatic before the credit. Spell Practice the cards that killed you on Normal.

Spell card captures (6 achievements)

AchievementConditionDifficultyNotes
Spell Card ApprenticeCapture 10 spell cardsAnySpell Practice counts. Do not need to capture in story.
Spell Card ExpertCapture 30 spell cardsAnyTotal across all runs. Farm in Spell Practice.
Spell Card MasterCapture all spell cardsAnyRequires Hard or Lunatic for the extra cards.
Extra Stage ClearedClear Extra StageExtraUnlock by 1CC Normal no-continue first.
Sister’s SealCapture Flandre’s last spellExtraQ.E.D. must be captured, not timed out.
The Sealed Scarlet DevilCapture every spell card in the gameAnyHard/Lunatic spell sets required.

The Sealed Scarlet Devil is the longest grind. It requires capturing every spell card in the game, which on Hard and Lunatic includes spell lists not present on lower difficulties. The fastest path is Spell Practice all cards on Hard first, then use a Hard 1CC to cover the remaining cards in one run.

Sister’s Seal is straightforward once you reach Extra: capture Q.E.D. rather than timing it out. Reimu B and Marisa A are common picks because point-blank range makes needle and missile patterns easier to capture than homing amulets.

Challenge Mode milestones (4 achievements)

AchievementConditionDifficultyNotes
First RunComplete any stage in Challenge ModeAnyTutorial unlock. Happens naturally.
Extra PracticeClear any stage in Challenge Mode with no deathsAnyPunish-free practice run.
Unlimited ProblemsClear all six stages in Challenge ModeAnyDoes not unlock Extra. Separate from 1CC.
100% ChallengeClear all six stages with no deaths in Challenge ModeAnyRequires a perfect Challenge run.

100% Challenge is a separate tracking milestone from a story 1CC. It asks for six stages with zero deaths in Challenge Mode. Use the death counter as your progress metric; do not confuse this with a 1CC.

Collection and miscellaneous (4 achievements)

AchievementConditionDifficultyNotes
Power LeadCollect 128 power itemsAnyHappens naturally in normal play.
Graze CounterGraze 1000 bullets in one creditAnyGraze farming in Challenge Mode helps.
Overwhelming VictoryBeat Remilia with 20+ lives remainingAnyRequires a dominant Normal or higher run.
Spell Card OverloadUse 100 bombs in a single creditAnyChallenge Mode farming works.

Overwhelming Victory is the rarest in this group. Getting 20+ lives to Remilia on Normal or higher means hitting most extends (10, 20, 40, 60 million) and not dying. This is a score-run byproduct, not a separate achievement farm.

  1. First Run — automatic on first stage clear.
  2. The End of Winter — Easy clear, no pressure.
  3. A Certain Magic Weapon — Normal 1CC, the core goal.
  4. Spell Card Apprentice — Spell Practice while learning.
  5. Power Lead / Graze Counter — happen during normal play.
  6. You and I Are Bound or A Little Magical Research — Normal 1CC with target shot.
  7. Extra Stage Cleared — after Normal no-continue.
  8. Spell Card Expert — Spell Practice grind between credits.
  9. The Grimoire of the Scarlet Devil — Hard clear.
  10. Sister’s Seal — Extra capture.
  11. Unlimited Problems — Challenge Mode full clear.
  12. The Unreachable Night — Lunatic 1CC.
  13. Divine Spirit «Fantasy Seal» or Magic Sign «Stardust Reverie» — Lunatic 1CC with target shot.
  14. Spell Card Master — remaining spell cards.
  15. The Sealed Scarlet Devil — full capture on Hard/Lunatic.
  16. 100% Challenge — perfect Challenge Mode run last.

Challenge Mode versus story credits

The key insight: many achievements are easier in Challenge Mode (spell captures, graze, bombs) but story clears and shot-specific achievements require limited-life credits. Plan separate runs for each category. Use Spell Practice for card captures regardless of mode; it is faster and does not waste a credit run.

For spell card farming, open Spell Practice on a card, capture it, and repeat. The achievement counter tracks total captures, not the mode you used. Spell Practice is the fastest path to Spell Card Master and The Sealed Scarlet Devil.

Difficulty achievements stack: a Lunatic 1CC with Reimu A also unlocks The Unreachable Night, You and I Are Bound, and Spirit Sign — Fantasy Seal in the same run. Plan your shot before starting the credit, not after.

Notes on specific achievements

The Sealed Scarlet Devil requires every named spell card in the game. On Easy and Normal, bosses have fewer spells. Hard and Lunatic add cards to Patchouli, Sakuya, Remilia, and Flandre. You cannot earn this on Easy or Normal alone.

Sister’s Seal specifically asks for Q.E.D. capture. Timing it out does not count. Bring a shot type that can sit under Flandre at close range; Reimu B’s needles or Marisa A’s missiles work better than homing amulets here.

100% Challenge is independent of story progress. You can earn it before unlocking Extra, and it does not affect Extra unlock. It is purely a Challenge Mode tracking achievement.

Full spell card lists are on spell cards. Shot comparisons are on the shot type ranking. A practice planner is under practice.

FAQ

Frequently Asked Questions

Quick answers about New Classic, Classic, shot types, and Extra Stage.

What is the hardest achievement in Touhou Koumakyou New Classic?

Divine Spirit «Fantasy Seal» (Lunatic 1CC with Reimu A) and Magic Sign «Stardust Reverie» (Lunatic 1CC with Marisa A) are tied for hardest. Both require a full Lunatic clear with a specific shot.

Can I earn shot-specific achievements on Easy?

Yes. You and I Are Bound and A Little Magical Research unlock on any difficulty 1CC with the respective character. Spirit Sign — Fantasy Seal and Magic Sign — Stardust Reverie also work on any difficulty.

Does Spell Practice count toward spell card capture achievements?

Yes. Spell Practice captures count toward Spell Card Apprentice, Spell Card Expert, Spell Card Master, and The Sealed Scarlet Devil. Use Spell Practice to farm cards efficiently.

What is the difference between Unlimited Problems and 100% Challenge?

Unlimited Problems is a Challenge Mode clear with deaths allowed. 100% Challenge requires clearing all six stages in Challenge Mode with zero deaths. They are tracked separately.

How do I unlock Sister's Seal?

Capture Flandre's Q.E.D. spell card on Extra Stage. Timing it out does not count. Use a close-range shot type like Reimu B or Marisa A for easier capture.

Do difficulty achievements stack with shot achievements?

Yes. A Lunatic 1CC with Reimu A unlocks The Unreachable Night, You and I Are Bound, and Spirit Sign — Fantasy Seal simultaneously. Pick your shot before starting the credit.